Gaming and Interactive Media

Program Objectives

The Gaming and Interactive Media (GAIM) Program at Felician University educates students in the necessary skills, knowledge, as well as aesthetic and critical sensibilities, to effectively communicate ideas through video games and related interactive media. Our interdisciplinary  approach offers a variety of courses in computer science and the humanities. The objective of the GAIM Program is to emphasize an understanding of the field, both as an academic discipline as well as a profession, teaching hard science skills in concert with critical thought and creativeforms of expression. Courses include Scripting Languages, Game Development, Animation, Screenwriting, Videomaking, New Media History, and more.

Through this rigorous and dynamic curriculum, graduates of the GAIM Program will have an understanding of aesthetic and critical issues in the design of computer graphics and interactive media, effectively use appropriate technology tools, and have an appreciation for the ethics of the creative process.

Graduates will also be able to implement a variety of creative skills and techniques, as well as produce games and interactive media in a range of forms and styles. In terms of specifically technical skills, graduates will be able to analyze gaming and interactive media requirements, design and develop different games by using the best principles of the game design process, such as graphics attributes, geometric transformation, 2-Dimensional and 3- Dimensional viewing, lighting, shading, texture, and animation. Through survey knowledge of the field, they will be able to critique existing and new works, while also being able to recognize trends and understand the impact of gaming and interactive media on individuals and society.

Ultimately, GAIM graduates will be able to integrate and synthesize their skills, techniques, knowledge, and experience into a powerful career strategy.

Evaluation and Learning Outcomes Assessment Plan

i. Faith & Reason: Analyze the local and global impact of gaming design and interactive media technologies on individuals, organizations, and society through a Franciscan lens.

ii. Ethics, Values, and Truth: Judge situations and be willing to take a lead role concerning ethical, legal, social, and technology-based issues and responsibilities as a professional in the Gaming and Interactive Media industries.

iii. Communication and Expression: Communicate graphically, orally, visually, and in writing, while employing the professional skills and techniques used in the design, development, and documentation of games, within a team environment to accomplish a
common goal.

iv. Critical and Analytical Thinking: Critically assess and analyze game requirements, specific design challenges, and the principles of visual organization as expressed through projects and presentations utilizing traditional media, graphics software, and Web design elements.

In order to declare the Gaming and Interactive Media major, students must meet the following
requirements:

  1. Must meet Felician University admission requirements.
  2. Completion of Program application by deadline.
  3. Maintain an Institutional GPA of 2.75 or better.
  4. Applicants must have a 2.75 cumulative grade point average with a minimum grade of “C” in each required course. 16
  5. Admitted students must maintain an Institutional GPA of 2.75 to remain in the Bachelor of Arts in Gaming and Interactive Media degree program and be eligible to enroll in the program’s courses. Once admitted to the GAIM program, students falling below the required 2.75 Institutional GPA will be required to improve their Institutional GPA to a 2.75 in order to be readmitted to the program. Also, as per University policy, students must earn a grade of ‘C’ or better in all major required coursework. The 2.75 GPA minimum will be evaluated each semester by the Dean’s Office.
  • Graphic Designers: Graphic designers with Web site design and animation experience will especially be needed as demand increases for design projects using interactive media, Web sites, video games, cellular telephones, and other technologies.
  • Software Developers, Applications, and System Software: Employment of computer software developers is projected to increase by 30 percent over the 2016-2026 period, which is much faster than the average for all occupations. This occupation will generate about 324,000 new jobs, over the projection decade, one of the largest employment increases of any occupation.
  • Web Developers: Employment of web developers is projected to grow 15 percent from 2016 to 2026, much faster than the average for all occupations. Demand will be driven by the growing popularity of mobile devices and ecommerce.
  • Multimedia Artists and Animators: Employment of multimedia artists and animators is projected to grow 8 percent from 2016 to 2026, about as fast as the average for all occupations. Projected growth will be due to increased demand for animation and visual effects in video games, movies, and television.
  • Art Directors: Employment of art directors is projected to grow 5 percent from 2016 to

2026, about as fast as the average for all occupations. Art directors will continue to be needed to oversee the work of graphic designers, illustrators, photographers, and others engaged in artwork or layout design.

BACHELOR OF SCIENCE GAMING AND INTERACTIVE MEDIA (GAIM)

General Education Curricular Commons (GECC – 49 Credits) Theme Areas
I. Faith and Reason (3 credits @ 100-200 level)
RELS-105: Exploring Contemporary Moral Issues
3 Credits
I. Faith and Reason (3 credits @ 300-400 level)
RELS-301: Comparative World Religions
3 Credits
II. Ethics, Values, and Truth (3 credits)
PHIL-250: Making Moral Decisions
3 Credits
III. Communication & Expression (3 credits)
ENG-101: College Writing and Research I – Required
3 Credits
III. Communication & Expression (3 credits)
ART-101: Basic Drawing
3 Credits
IV. Critical & Analytical Thinking (3 credits)
PHIL-100: The Art and Practice of Critical Thinking
3 Credits
V. Information Literacy (1 credit)
LS-100: The Architecture of Information – Required
(Taken in tandem with ENG-102)
1 Credits
V. Information Literacy (3 credits)
ENG-102: College Writing and Research II – Required
3 Credits
VI. Technological Acumen
CS-120: Introduction to Computer Science
3 Credits
VII. Quantitative & Scientific Reasoning
MATH-160: College Algebra
4 Credits
VII. Quantitative & Scientific Reasoning (Lab Science – 4 credits)
PHYS-103: General Physics I w/Lab
4 Credits
VIII. Global Consciousness (6 credits)
Choose From Area Options
3 Credits
Choose From Area Options 3 Credits
Liberal Arts Concentration 9 Credits
Liberal Arts – MATH-161: Pre-Calculus 4 Credits
Liberal Arts – PHIL-204: Philosophy of Technology – Computer Ethics & Social Responsibility 3 Credits
Liberal Arts – Free Elective 3 Credits
FYE 100 Freshman Year Experience I
FYE 100 Freshman Year Experience II
3 Credits
Computer Science Required Courses (24 Credits)
CS-104: Introduction to Scripting Language and Applications 3 Credits
CS-120: Introduction to Computer Science (Note: included in GECC) 3 Credits
CS-205: Web Development and Scripting Languages 3 Credits
CS-299: Introduction to Mobile Application Development 3 Credits
CS-389: Foundations of Game Design & Development 3 Credits
CS-391: Game Development I 3 Credits
CS-392: Game Development II 3 3 Credits
CS-497: Advanced Computer Graphics 3 3 Credits
CS-498: Advanced Programming – 2D & 3D Graphics 3 Credits
Art Required Courses (15 Credits)
ART-101: Basic Drawing (Note: included in GECC) 3 Credits
ART-103: Form, Space, and Time 3 Credits
ART-104: Introduction to Computer Graphics 3 Credits
ART-265: Animation 3 Credits
ART-274: Color & Digital Photography 3 3 Credits
ART-364: New Media History 3 3 Credits
Communications Required Courses (9 Credits)
COMM-120: Film Analysis 3 Credits
COMM-230: Screenwriting I 3 Credits
COMM-240: Videomaking I 3 Credits
COMM-241: Videomaking II (Optional) 3 Credits
ART-274: Color & Digital Photography 3 Credits
ART-364: New Media History 3 Credits
Liberal Arts Concentration 9 Credits
Liberal Arts – MATH-161: Pre-Calculus 4 Credits
Liberal Arts – PHIL-204: Philosophy of Technology – Computer Ethics & Social Responsibility 3 Credits
Liberal Arts – Free Elective 3 Credits
FYE 100 Freshman Year Experience I
FYE 100 Freshman Year Experience II
3 Credits
Computer Science Required Courses (24 Credits)
CS-104: Introduction to Scripting Language and Applications 3 Credits
CS-120: Introduction to Computer Science (Note: included in GECC) 3 Credits
CS-205: Web Development and Scripting Languages 3 Credits
CS-299: Introduction to Mobile Application Development 3 Credits
CS-389: Foundations of Game Design & Development 3 Credits
CS-391: Game Development I 3 Credits
CS-392: Game Development II 3 3 Credits
CS-497: Advanced Computer Graphics 3 3 Credits
CS-498: Advanced Programming – 2D & 3D Graphics 3 Credits
Interdisciplinary Senior Project (3 Credits)
GAIM-400: Gaming & Interactive Media Project 3 Credits
Related Requirements (Note: All included in GECC)
MATH-160: College Algebra 4 Credits
MATH-161: Pre-Calculus 4 Credits
PHYS-103: Physics I 4 Credits
PHIL-204: Philosophy of Technology –
Computer Ethics & Social Responsibility
3 Credits
Free electives (18 Credits) to equal 120 Credits

GECC + FYE = 51 Credits (Includes 6 Credits in Major & 15 Credits Related Requirements)
Major = 51 Credits (not counting credits for Major & Related Requirements already in GECC)
Free Electives = 18 Credits
120 Total Credits

Computer Science Required Courses (24 Credits)
CS-104: Introduction to Scripting Language and Applications 3 Credits
CS-120: Introduction to Computer Science (Note: included in GECC) 3 Credits
CS-205: Web Development and Scripting Languages 3 Credits
CS-299: Introduction to Mobile Application Development 3 Credits
CS-389: Foundations of Game Design & Development 3 Credits
CS-391: Game Development I 3 Credits
CS-392: Game Development II 3 3 Credits
CS-497: Advanced Computer Graphics 3 3 Credits
CS-498: Advanced Programming – 2D & 3D Graphics 3 Credits

BACHELOR OF ARTS IN GAMING & INTERACTIVE MEDIA (GAIM)
Four Year Suggested Course Sequence

First Year

Fall

Course # & Name
ENG-101: College Writing & Research I
GECC Area III
3 Credits
GECC Area I (100-200 Level) 3 Credits
CS-120: Introduction to Computer Science
GECC Area VI
3 Credits
MATH-160: College Algebra
GECC Area VII
4 Credits
FYE-100: First Year Experience I 1 Credit
Total Credits (14 Credits)

Spring

Course # & Name
ART-101 Basic Drawing
GECC Area III
3 Credits
CS-104: Introduction to Scripting Language &
Applications
3 Credits
ENG-102: College Writing & Research II
GECC Area V
3 Credits
LS-100 The Architecture of Information
GECC Area V
1 Credits
Liberal Arts Elective I – MATH-161: Pre-Calculus 4 Credits
FYE-101: First Year Experience II 1 Credit
Total Credits (15 Credits)

Second Year

Fall

Course # & Name
ART-103 Form, Space, and Time 3 Credits
ART-104: Introduction to Computer Graphics 3 Credits
CS-205: Web Development & Scripting Languages 3 Credits
PHIL-250: Making Moral Decisions
GECC Area II
3 Credits
PHIL-100: The Art & Practice of Critical Thinking
GECC Area IV
3 Credits
Total Credits (15 Credits)

Spring

Course # & Name
ART-274: Color & Digital Photography 3 Credits
COMM-120: Film Analysis 3 Credits
COMM-230: Screenwriting I 3 Credits
CS-299: Introduction to Mobile Application
Development
3 Credits
Liberal Arts Elective II – PHIL 204: Philosophy of
Technology- Computer Ethics & Social Responsibility
3 Credits
Total Credits (15 Credits)

Third Year

Fall

Course # & Name
ART-265: Animation 3 Credits
CS-389: Foundations of Game Design & Development 3 Credits
CS-391: Game Development I 3 Credits
COMM-240: Videomaking I 3 Credits
PHYS-103: General Physics I w/lab
GECC Area VII
4 Credits
Total Credits (14 Credits)

Spring

Course # & Name
ART-364: New Media History 3 Credits
CS-392: Game Development II 3 Credits
GECC Area I (300-400 Level) 3 Credits
COMM-241: Videomaking II (Optional) 3 Credits
Global Consciousness Elective I
GECC Area VIII
3 Credits
Total Credits (15 Credits)

Fourth Year

Fall

Course # & Name
CS-497: Advanced Computer Graphics 3 Credits
CS-498: Advanced Programming – 2D & 3D
Graphics
3 Credits
Global Consciousness Elective II
GECC Area VIII
3 Credits
Liberal Arts Elective III – Free Elective 3 Credits
Free Elective or Minor or Internship 3 Credits
Total Credits (15 Credits)

Spring

Course # & Name
GAIM-400: Gaming & Interactive Media Project 3 Credits
Free Elective or Minor or Internship 3 Credits
Free Elective or Minor 3 Credits
Free Elective or Minor 3 Credits
Free Elective or Minor 3 Credits
Total Credits (15 Credits)